\u003cbr/>All of the models were sculpted in Blender, and the materials were created in Substance 3D Designer using fully procedural design techniques. Special thanks to Poly Haven for providing the background HDRI.\n\n\n\n\u003cbr/>Mushroom stalk textures:\n\n\n\u003cbr/>Mushroom cap textures:\n\n\n\n\n\u003cbr/>Ground Textures:\n","image":"https://dmae.lsu.edu/images/projects/2024/Final3-1200.jpg","author":{"@type":"Person","name":"Marc Aubanel","url":"https://dmae.lsu.edu/academics-faculty"},"publisher":{"@type":"Organization","name":"LSU Digital Media Arts & Engineering","logo":{"@type":"ImageObject","url":"https://dmae.lsu.edu/icons/icon-192x192.png"}},"datePublished":"2024-04-24T23:00:00-05:00","dateModified":"2022-12-10T19:00:00-06:00","articleSection":"Projects","keywords":[],"isPartOf":{"@type":"Blog","name":"DMAE Projects","url":"https://dmae.lsu.edu/projects"}}
Marc Aubanel
maubanel@cct.lsu.edu
Director of LSU Digital Media Arts & Engineering